SangeFault/assets/minecraft/shaders/program/downscale.fsh
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 a50683c84e Updated to 1.18.1 Vanilla Assets
basically starting over... this is gonna be fun!
2022-01-20 17:44:06 +01:00

19 lines
504 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
out vec4 fragColor;
void main() {
vec3 Texel0 = texture(DiffuseSampler, texCoord).rgb;
vec3 Texel1 = texture(DiffuseSampler, texCoord + vec2(oneTexel.x, 0.0)).rgb;
vec3 Texel2 = texture(DiffuseSampler, texCoord + vec2(0.0, oneTexel.y)).rgb;
vec3 Texel3 = texture(DiffuseSampler, texCoord + oneTexel).rgb;
fragColor = vec4((Texel0 + Texel1 + Texel2 + Texel3) * 0.25, 1.0);
}