#version 150 uniform sampler2D DiffuseSampler; in vec2 texCoord; in vec2 oneTexel; uniform vec2 InSize; out vec4 fragColor; void main() { vec3 Texel0 = texture(DiffuseSampler, texCoord).rgb; vec3 Texel1 = texture(DiffuseSampler, texCoord + vec2(oneTexel.x, 0.0)).rgb; vec3 Texel2 = texture(DiffuseSampler, texCoord + vec2(0.0, oneTexel.y)).rgb; vec3 Texel3 = texture(DiffuseSampler, texCoord + oneTexel).rgb; fragColor = vec4((Texel0 + Texel1 + Texel2 + Texel3) * 0.25, 1.0); }