modpack/config/charmonium.toml
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 cc9d166efa v1.1.0 | Initial commit.
2022-08-19 20:29:50 +02:00

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3.7 KiB
TOML

#Plays ambient background sound according to the biome and time of day.
"BiomeAmbience Enabled" = true
#Plays specific ambient sound according to the situation or location.
"SituationalAmbience Enabled" = true
[BiomeAmbience]
#Affects the volume of all biome ambient sounds. 1.0 is full volume.
"Volume scaling" = 0.55
#Number of blocks above the ground that biome ambience will be silenced.
#Set to zero to disable.
"Above ground for ambience silencing" = 32
#Number of blocks to check for neighbouring biomes.
#Set to zero to disable.
"Biome sound blending" = 32
#Dimensions in which biome ambience will be played.
"Valid dimensions" = ["minecraft:overworld", "minecraft:the_end"]
#Biomes that will have badlands ambient sounds.
"Extra badlands biomes" = []
#Biomes that will have beach ambient sounds.
"Extra beach biomes" = []
#Biomes that will have desert ambient sounds.
"Extra desert biomes" = []
#Biomes that will have forest ambient sounds.
"Extra forest biomes" = []
#Biomes that will have icy ambient sounds.
"Extra icy biomes" = []
#Biomes that will have jungle ambient sounds.
"Extra jungle biomes" = []
#Biomes that will have mountain ambient sounds.
"Extra mountain biomes" = []
#Biomes that will have ocean ambient sounds.
"Extra ocean biomes" = []
#Biomes that will have plains ambient sounds.
"Extra plains biomes" = []
#Biomes that will have river ambient sounds.
"Extra river biomes" = []
#Biomes that will have savanna ambient sounds.
"Extra savanna biomes" = []
#Biomes that will have swamp ambient sounds.
"Extra swamp biomes" = []
#Biomes that will have taiga ambient sounds.
"Extra taiga biomes" = []
#Biomes that will have The End ambient sounds.
"Extra End biomes" = []
[Core]
#The channel that Charmonium will use for playing sounds. Defaults to 'ambient'.
#Options: music, record, weather, block, hostile, neutral, player, ambient, voice
"Audio channel" = "ambient"
[SituationalAmbience]
#Affects the volume of all situational ambient sounds. 1.0 is full volume.
"Volume scaling" = 0.55
#Number of blocks above the ground that biome ambience will be silenced.
#Set to zero to disable.
"Above ground for ambience silencing" = 32
#If true, plays ambient sounds while anywhere in the End.
"Alien ambience" = true
#If true, plays ambient sounds in cold and/or barren overworld environments.
"Bleak ambience" = true
#If true, plays a low drone sound when in a cave below Y 48.
"Cave drone ambience" = true
#If true, plays more intense cave sounds when below Y 0 and light level is lower than 10.
"Cave depth ambience" = true
#If true, plays ambient sounds when the player is underground and near deepslate blocks.
"Deepslate ambience" = true
#If true, plays ambient sounds in dry and/or hot overworld environments.
"Dry ambience" = true
#If true, plays ambient sounds from a nearby amethyst geode.
"Geode ambience" = true
#If true, plays ambient sounds when the player is underground and near gravel blocks.
"Gravel ambience" = true
#If true, plays ambient sounds when high up in the overworld.
"High ambience" = true
#If true, plays ambient sounds while inside a woodland mansion.
"Mansion ambience" = true
#If true, plays ambient sounds from a nearby mineshaft.
"Mineshaft ambience" = true
#If true, plays ambient sounds in plains environments at night.
"Night plains ambience" = true
#If true, plays ambient sounds when in a cold biome during a thunderstorm.
"Snowstorm ambience" = true
#If true, plays water sounds from a nearby water source when underground.
"Underground water ambience" = true
#If true, plays ambient sounds when a player is inside a village.
"Village ambience" = true
#Dimensions in which cave drone and cave depth sounds will be played.
"Valid cave drone dimensions" = ["minecraft:overworld"]