89 lines
3.7 KiB
TOML
89 lines
3.7 KiB
TOML
#Plays ambient background sound according to the biome and time of day.
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"BiomeAmbience Enabled" = true
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#Plays specific ambient sound according to the situation or location.
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"SituationalAmbience Enabled" = true
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[BiomeAmbience]
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#Affects the volume of all biome ambient sounds. 1.0 is full volume.
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"Volume scaling" = 0.55
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#Number of blocks above the ground that biome ambience will be silenced.
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#Set to zero to disable.
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"Above ground for ambience silencing" = 32
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#Number of blocks to check for neighbouring biomes.
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#Set to zero to disable.
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"Biome sound blending" = 32
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#Dimensions in which biome ambience will be played.
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"Valid dimensions" = ["minecraft:overworld", "minecraft:the_end"]
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#Biomes that will have badlands ambient sounds.
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"Extra badlands biomes" = []
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#Biomes that will have beach ambient sounds.
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"Extra beach biomes" = []
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#Biomes that will have desert ambient sounds.
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"Extra desert biomes" = []
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#Biomes that will have forest ambient sounds.
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"Extra forest biomes" = []
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#Biomes that will have icy ambient sounds.
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"Extra icy biomes" = []
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#Biomes that will have jungle ambient sounds.
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"Extra jungle biomes" = []
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#Biomes that will have mountain ambient sounds.
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"Extra mountain biomes" = []
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#Biomes that will have ocean ambient sounds.
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"Extra ocean biomes" = []
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#Biomes that will have plains ambient sounds.
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"Extra plains biomes" = []
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#Biomes that will have river ambient sounds.
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"Extra river biomes" = []
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#Biomes that will have savanna ambient sounds.
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"Extra savanna biomes" = []
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#Biomes that will have swamp ambient sounds.
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"Extra swamp biomes" = []
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#Biomes that will have taiga ambient sounds.
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"Extra taiga biomes" = []
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#Biomes that will have The End ambient sounds.
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"Extra End biomes" = []
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[Core]
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#The channel that Charmonium will use for playing sounds. Defaults to 'ambient'.
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#Options: music, record, weather, block, hostile, neutral, player, ambient, voice
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"Audio channel" = "ambient"
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[SituationalAmbience]
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#Affects the volume of all situational ambient sounds. 1.0 is full volume.
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"Volume scaling" = 0.55
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#Number of blocks above the ground that biome ambience will be silenced.
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#Set to zero to disable.
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"Above ground for ambience silencing" = 32
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#If true, plays ambient sounds while anywhere in the End.
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"Alien ambience" = true
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#If true, plays ambient sounds in cold and/or barren overworld environments.
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"Bleak ambience" = true
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#If true, plays a low drone sound when in a cave below Y 48.
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"Cave drone ambience" = true
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#If true, plays more intense cave sounds when below Y 0 and light level is lower than 10.
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"Cave depth ambience" = true
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#If true, plays ambient sounds when the player is underground and near deepslate blocks.
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"Deepslate ambience" = true
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#If true, plays ambient sounds in dry and/or hot overworld environments.
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"Dry ambience" = true
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#If true, plays ambient sounds from a nearby amethyst geode.
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"Geode ambience" = true
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#If true, plays ambient sounds when the player is underground and near gravel blocks.
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"Gravel ambience" = true
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#If true, plays ambient sounds when high up in the overworld.
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"High ambience" = true
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#If true, plays ambient sounds while inside a woodland mansion.
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"Mansion ambience" = true
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#If true, plays ambient sounds from a nearby mineshaft.
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"Mineshaft ambience" = true
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#If true, plays ambient sounds in plains environments at night.
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"Night plains ambience" = true
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#If true, plays ambient sounds when in a cold biome during a thunderstorm.
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"Snowstorm ambience" = true
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#If true, plays water sounds from a nearby water source when underground.
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"Underground water ambience" = true
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#If true, plays ambient sounds when a player is inside a village.
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"Village ambience" = true
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#Dimensions in which cave drone and cave depth sounds will be played.
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"Valid cave drone dimensions" = ["minecraft:overworld"]
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