modpack/config/sleepwarp.properties
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 cc9d166efa v1.1.0 | Initial commit.
2022-08-19 20:29:50 +02:00

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1.5 KiB
Properties

# Maximum amount of ticks that can be added to the time every server tick. In other words: the max speed of the time warp.
# Valid: 1 - 2147483647 | Default: 60
maxTimeAdded=60
# Scales time warp speed in relation to the amount of players sleeping.
# Lower values will require more players to bring the warp up to full speed, and vice versa.
# Valid: 0.1 - 1.0 | Default: 0.2
accelerationCurve=0.2
# When true, the 'playersSleepingPercentage' gamerule will be respected and a percentage of players must sleep to begin the time warp.
# When false, only one player will be required to begin accelerating time.
# Valid: true, false | Default: false
useSleepPercentage=false
# When true, block entities (e.g. furnaces, spawners, pistons) will be ticked at the same rate as the time warp to simulate the passage of time.
# This feature can cause performance issues during the time warp, especially in worlds with high amounts of block entities.
# Valid: true, false | Default: false
tickBlockEntities=false
# When true, chunks will be ticked at the same rate as the time warp to simulate the passage of time. This is a demanding feature since a chunk tick
# is responsible for most of the world simulation (e.g. crop growth, fire spread, mob spawns). Servers with high player counts or high chunk view
# distances should decrease maxTimeAdded and download Lithium (https://modrinth.com/mod/lithium) for the best performance with this feature enabled.
# Valid: true, false | Default: false
tickChunks=false