modpack/config/byg/settings.json5
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 cc9d166efa v1.1.0 | Initial commit.
2022-08-19 20:29:50 +02:00

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/*
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*/
{
/* Add BYG's placed features to all biomes?
By disabling this, you remove BYG placed features not designated to specific biomes.
To configure the features that spawn using this, use the "/worldgenexport" command and edit the files found at:
"byg/worldgen/placed_feature/global/<decoration_stage>"
"byg/worldgen/placed_feature/global/placed_feature/<feature>"
"byg/worldgen/configured_feature/global/<decoration_stage>"
in the output folder.
*/
"add_biome_placed_features": true,
// Add custom BYG Structures?
"add_custom_structures": true,
// Add custom BYG Villagers/Structures to villages?
"add_custom_villagers": true,
/* Add BYG items automatically to applicable loot tables?
For example BYG may add piglin trades to the piglin trade loot table.
To configure these loot tables or add your own, create a datapack with loot tables matching the following path:
"data/modid/append_loot_tables/file_path_to_loot_table_you_want_to_append"
Examples:
BYG's added Piglin trades: "data/byg/append_loot_tables/minecraft/gameplay/piglin_bartering.json",
BYG's added loot to abandoned mineshafts: "data/byg/append_loot_tables/minecraft/chests/abandoned_mineshaft.json"
BYG's added loot to Repurposed Structure's Jungle Village Jungle House: "data/byg/append_loot_tables/repurposed_structures/chests/villages/jungle_house.json"
*/
"add_loot_tables": true,
// Use BYG world generation?
"world_generation": true
}