26 lines
1.5 KiB
Properties
26 lines
1.5 KiB
Properties
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# Maximum amount of ticks that can be added to the time every server tick. In other words: the max speed of the time warp.
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# Valid: 1 - 2147483647 | Default: 60
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maxTimeAdded=60
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# Scales time warp speed in relation to the amount of players sleeping.
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# Lower values will require more players to bring the warp up to full speed, and vice versa.
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# Valid: 0.1 - 1.0 | Default: 0.2
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accelerationCurve=0.2
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# When true, the 'playersSleepingPercentage' gamerule will be respected and a percentage of players must sleep to begin the time warp.
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# When false, only one player will be required to begin accelerating time.
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# Valid: true, false | Default: false
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useSleepPercentage=false
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# When true, block entities (e.g. furnaces, spawners, pistons) will be ticked at the same rate as the time warp to simulate the passage of time.
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# This feature can cause performance issues during the time warp, especially in worlds with high amounts of block entities.
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# Valid: true, false | Default: false
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tickBlockEntities=false
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# When true, chunks will be ticked at the same rate as the time warp to simulate the passage of time. This is a demanding feature since a chunk tick
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# is responsible for most of the world simulation (e.g. crop growth, fire spread, mob spawns). Servers with high player counts or high chunk view
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# distances should decrease maxTimeAdded and download Lithium (https://modrinth.com/mod/lithium) for the best performance with this feature enabled.
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# Valid: true, false | Default: false
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tickChunks=false
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