SangeFault/assets/minecraft/shaders/core/blit_screen.vsh
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 a50683c84e Updated to 1.18.1 Vanilla Assets
basically starting over... this is gonna be fun!
2022-01-20 17:44:06 +01:00

18 lines
277 B
GLSL

#version 150
in vec3 Position;
in vec2 UV;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec2 texCoord;
out vec4 vertexColor;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
texCoord = UV;
vertexColor = Color;
}