SangeFault/assets/minecraft/shaders/core/blit_screen.fsh
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 a50683c84e Updated to 1.18.1 Vanilla Assets
basically starting over... this is gonna be fun!
2022-01-20 17:44:06 +01:00

17 lines
329 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
uniform vec4 ColorModulator;
in vec2 texCoord;
in vec4 vertexColor;
out vec4 fragColor;
void main() {
vec4 color = texture(DiffuseSampler, texCoord) * vertexColor;
// blit final output of compositor into displayed back buffer
fragColor = color * ColorModulator;
}