mirror of
https://github.com/SangeloDev/SangeFault.git
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a50683c84e
basically starting over... this is gonna be fun!
20 lines
383 B
GLSL
20 lines
383 B
GLSL
#version 150
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uniform sampler2D DiffuseSampler;
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uniform sampler2D PrevSampler;
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in vec2 texCoord;
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in vec2 oneTexel;
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uniform vec2 InSize;
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uniform vec3 Phosphor;
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out vec4 fragColor;
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void main() {
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vec4 CurrTexel = texture(DiffuseSampler, texCoord);
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vec4 PrevTexel = texture(PrevSampler, texCoord);
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fragColor = vec4(max(PrevTexel.rgb * Phosphor, CurrTexel.rgb), 1.0);
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}
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