SangeFault/assets/minecraft/shaders/program/phosphor.fsh
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 a50683c84e Updated to 1.18.1 Vanilla Assets
basically starting over... this is gonna be fun!
2022-01-20 17:44:06 +01:00

20 lines
383 B
GLSL

#version 150
uniform sampler2D DiffuseSampler;
uniform sampler2D PrevSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
uniform vec3 Phosphor;
out vec4 fragColor;
void main() {
vec4 CurrTexel = texture(DiffuseSampler, texCoord);
vec4 PrevTexel = texture(PrevSampler, texCoord);
fragColor = vec4(max(PrevTexel.rgb * Phosphor, CurrTexel.rgb), 1.0);
}