mirror of
https://github.com/SangeloDev/SangeFault.git
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a50683c84e
basically starting over... this is gonna be fun!
16 lines
344 B
GLSL
16 lines
344 B
GLSL
#version 150
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uniform sampler2D DiffuseSampler;
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in vec2 texCoord;
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uniform float InverseAmount;
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out vec4 fragColor;
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void main(){
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vec4 diffuseColor = texture(DiffuseSampler, texCoord);
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vec4 invertColor = 1.0 - diffuseColor;
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vec4 outColor = mix(diffuseColor, invertColor, InverseAmount);
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fragColor = vec4(outColor.rgb, 1.0);
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}
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