mirror of
https://github.com/SangeloDev/SangeFault.git
synced 2024-11-13 00:52:43 +00:00
a50683c84e
basically starting over... this is gonna be fun!
20 lines
404 B
GLSL
20 lines
404 B
GLSL
#version 150
|
|
|
|
in vec4 Position;
|
|
|
|
uniform mat4 ProjMat;
|
|
uniform vec2 OutSize;
|
|
|
|
uniform float SubPixelShift;
|
|
|
|
out vec2 texCoord;
|
|
out vec4 posPos;
|
|
|
|
void main() {
|
|
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
|
|
gl_Position = vec4(outPos.xy, 0.2, 1.0);
|
|
|
|
texCoord = Position.xy / OutSize;
|
|
posPos.xy = texCoord.xy;
|
|
posPos.zw = texCoord.xy - (1.0/OutSize * vec2(0.5 + SubPixelShift));
|
|
}
|