SangeFault/assets/minecraft/shaders/core/position.vsh
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 a50683c84e Updated to 1.18.1 Vanilla Assets
basically starting over... this is gonna be fun!
2022-01-20 17:44:06 +01:00

16 lines
282 B
GLSL

#version 150
#moj_import <fog.glsl>
in vec3 Position;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out float vertexDistance;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexDistance = cylindrical_distance(ModelViewMat, Position);
}