#version 150 uniform sampler2D DiffuseSampler; uniform sampler2D OverlaySampler; uniform vec2 InSize; in vec2 texCoord; uniform float MosaicSize; uniform vec3 RedMatrix; uniform vec3 GreenMatrix; uniform vec3 BlueMatrix; out vec4 fragColor; void main(){ vec2 mosaicInSize = InSize / MosaicSize; vec2 fractPix = fract(texCoord * mosaicInSize) / mosaicInSize; vec4 baseTexel = texture(DiffuseSampler, texCoord - fractPix); float red = dot(baseTexel.rgb, RedMatrix); float green = dot(baseTexel.rgb, GreenMatrix); float blue = dot(baseTexel.rgb, BlueMatrix); vec4 overlayTexel = texture(OverlaySampler, vec2(texCoord.x, 1.0 - texCoord.y)); overlayTexel.a = 1.0; fragColor = mix(vec4(red, green, blue, 1.0), overlayTexel, overlayTexel.a); }