SangeFault/assets/minecraft/shaders/program/blit.json

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{
"blend": {
"func": "add",
"srcrgb": "srcalpha",
"dstrgb": "1-srcalpha"
},
"vertex": "blit",
"fragment": "blit",
"attributes": [ "Position" ],
"samplers": [
{ "name": "DiffuseSampler" }
],
"uniforms": [
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
{ "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] },
{ "name": "ColorModulate", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] }
]
}