SangeFault/assets/minecraft/shaders/program/antialias.fsh

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#version 150
uniform sampler2D DiffuseSampler;
in vec2 texCoord;
in vec2 oneTexel;
out vec4 fragColor;
void main(){
vec4 c = texture (DiffuseSampler, texCoord);
vec4 u1 = texture (DiffuseSampler, texCoord + vec2 ( 0.0, -oneTexel.y ));
vec4 u2 = texture (DiffuseSampler, texCoord + vec2 ( 0.0, -oneTexel.y * 2.0));
vec4 d1 = texture (DiffuseSampler, texCoord + vec2 ( 0.0, oneTexel.y ));
vec4 d2 = texture (DiffuseSampler, texCoord + vec2 ( 0.0, oneTexel.y * 2.0));
vec4 l1 = texture (DiffuseSampler, texCoord + vec2 (-oneTexel.x, 0.0));
vec4 l2 = texture (DiffuseSampler, texCoord + vec2 (-oneTexel.x * 2.0, 0.0));
vec4 r1 = texture (DiffuseSampler, texCoord + vec2 ( oneTexel.x, 0.0));
vec4 r2 = texture (DiffuseSampler, texCoord + vec2 ( oneTexel.x * 2.0, 0.0));
vec4 v1 = mix (c, mix (l1, l2, 0.667), 0.75);
vec4 v2 = mix (c, mix (r1, r2, 0.667), 0.75);
vec4 v3 = mix (c, mix (u1, u2, 0.667), 0.75);
vec4 v4 = mix (c, mix (d1, d2, 0.667), 0.75);
vec4 v5 = mix (v1, v2, 0.5);
vec4 v6 = mix (v3, v4, 0.5);
vec4 color = mix (v5, v6, 0.5);
fragColor = vec4(color.rgb, 1.0);
}