SangeFault/assets/minecraft/shaders/program/screenquad.vsh

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#version 150
in vec4 Position;
uniform mat4 ProjMat;
uniform vec2 OutSize;
out vec2 texCoord;
void main() {
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
texCoord = Position.xy / OutSize;
}