SangeFault/assets/minecraft/shaders/program/phosphor.fsh

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#version 150
uniform sampler2D DiffuseSampler;
uniform sampler2D PrevSampler;
in vec2 texCoord;
in vec2 oneTexel;
uniform vec2 InSize;
uniform vec3 Phosphor;
out vec4 fragColor;
void main() {
vec4 CurrTexel = texture(DiffuseSampler, texCoord);
vec4 PrevTexel = texture(PrevSampler, texCoord);
fragColor = vec4(max(PrevTexel.rgb * Phosphor, CurrTexel.rgb), 1.0);
}