mirror of
https://github.com/SangeloDev/SangeFault.git
synced 2024-11-14 01:22:43 +00:00
24 lines
550 B
V Shell
24 lines
550 B
V Shell
|
#version 150
|
||
|
|
||
|
in vec4 Position;
|
||
|
|
||
|
uniform mat4 ProjMat;
|
||
|
uniform vec2 InSize;
|
||
|
uniform vec2 OutSize;
|
||
|
uniform vec2 ScreenSize;
|
||
|
|
||
|
out vec2 texCoord;
|
||
|
|
||
|
void main(){
|
||
|
vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
|
||
|
gl_Position = vec4(outPos.xy, 0.2, 1.0);
|
||
|
|
||
|
vec2 inOutRatio = OutSize / InSize;
|
||
|
vec2 inScreenRatio = ScreenSize / InSize;
|
||
|
texCoord = Position.xy / OutSize;
|
||
|
texCoord.y = 1.0 - texCoord.y;
|
||
|
texCoord.x = texCoord.x * inOutRatio.x;
|
||
|
texCoord.y = texCoord.y * inOutRatio.y;
|
||
|
texCoord.y -= 1.0 - inScreenRatio.y;
|
||
|
}
|