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18 lines
301 B
V Shell
18 lines
301 B
V Shell
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#version 150
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in vec4 Position;
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uniform mat4 ProjMat;
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uniform vec2 InSize;
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out vec2 texCoord;
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out vec2 oneTexel;
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void main(){
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vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
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gl_Position = vec4(outPos.xy, 0.2, 1.0);
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oneTexel = 1.0 / InSize;
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texCoord = outPos.xy * 0.5 + 0.5;
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}
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