2019-08-05 18:46:03 +00:00
"use strict" ;
var _ _awaiter = ( this && this . _ _awaiter ) || function ( thisArg , _arguments , P , generator ) {
return new ( P || ( P = Promise ) ) ( function ( resolve , reject ) {
function fulfilled ( value ) { try { step ( generator . next ( value ) ) ; } catch ( e ) { reject ( e ) ; } }
function rejected ( value ) { try { step ( generator [ "throw" ] ( value ) ) ; } catch ( e ) { reject ( e ) ; } }
function step ( result ) { result . done ? resolve ( result . value ) : new P ( function ( resolve ) { resolve ( result . value ) ; } ) . then ( fulfilled , rejected ) ; }
step ( ( generator = generator . apply ( thisArg , _arguments || [ ] ) ) . next ( ) ) ;
} ) ;
} ;
Object . defineProperty ( exports , "__esModule" , { value : true } ) ;
const os = require ( "os" ) ;
const events = require ( "events" ) ;
const child = require ( "child_process" ) ;
/* eslint-disable @typescript-eslint/unbound-method */
const IS _WINDOWS = process . platform === 'win32' ;
/ *
* Class for running command line tools . Handles quoting and arg parsing in a platform agnostic way .
* /
class ToolRunner extends events . EventEmitter {
constructor ( toolPath , args , options ) {
super ( ) ;
if ( ! toolPath ) {
throw new Error ( "Parameter 'toolPath' cannot be null or empty." ) ;
}
this . toolPath = toolPath ;
this . args = args || [ ] ;
this . options = options || { } ;
}
_debug ( message ) {
if ( this . options . listeners && this . options . listeners . debug ) {
this . options . listeners . debug ( message ) ;
}
}
_getCommandString ( options , noPrefix ) {
const toolPath = this . _getSpawnFileName ( ) ;
const args = this . _getSpawnArgs ( options ) ;
let cmd = noPrefix ? '' : '[command]' ; // omit prefix when piped to a second tool
if ( IS _WINDOWS ) {
// Windows + cmd file
if ( this . _isCmdFile ( ) ) {
cmd += toolPath ;
for ( const a of args ) {
cmd += ` ${ a } ` ;
}
}
// Windows + verbatim
else if ( options . windowsVerbatimArguments ) {
cmd += ` " ${ toolPath } " ` ;
for ( const a of args ) {
cmd += ` ${ a } ` ;
}
}
// Windows (regular)
else {
cmd += this . _windowsQuoteCmdArg ( toolPath ) ;
for ( const a of args ) {
cmd += ` ${ this . _windowsQuoteCmdArg ( a ) } ` ;
}
}
}
else {
// OSX/Linux - this can likely be improved with some form of quoting.
// creating processes on Unix is fundamentally different than Windows.
// on Unix, execvp() takes an arg array.
cmd += toolPath ;
for ( const a of args ) {
cmd += ` ${ a } ` ;
}
}
return cmd ;
}
_processLineBuffer ( data , strBuffer , onLine ) {
try {
let s = strBuffer + data . toString ( ) ;
let n = s . indexOf ( os . EOL ) ;
while ( n > - 1 ) {
const line = s . substring ( 0 , n ) ;
onLine ( line ) ;
// the rest of the string ...
s = s . substring ( n + os . EOL . length ) ;
n = s . indexOf ( os . EOL ) ;
}
strBuffer = s ;
}
catch ( err ) {
// streaming lines to console is best effort. Don't fail a build.
this . _debug ( ` error processing line. Failed with error ${ err } ` ) ;
}
}
_getSpawnFileName ( ) {
if ( IS _WINDOWS ) {
if ( this . _isCmdFile ( ) ) {
return process . env [ 'COMSPEC' ] || 'cmd.exe' ;
}
}
return this . toolPath ;
}
_getSpawnArgs ( options ) {
if ( IS _WINDOWS ) {
if ( this . _isCmdFile ( ) ) {
let argline = ` /D /S /C " ${ this . _windowsQuoteCmdArg ( this . toolPath ) } ` ;
for ( const a of this . args ) {
argline += ' ' ;
argline += options . windowsVerbatimArguments
? a
: this . _windowsQuoteCmdArg ( a ) ;
}
argline += '"' ;
return [ argline ] ;
}
}
return this . args ;
}
_endsWith ( str , end ) {
return str . endsWith ( end ) ;
}
_isCmdFile ( ) {
const upperToolPath = this . toolPath . toUpperCase ( ) ;
return ( this . _endsWith ( upperToolPath , '.CMD' ) ||
this . _endsWith ( upperToolPath , '.BAT' ) ) ;
}
_windowsQuoteCmdArg ( arg ) {
// for .exe, apply the normal quoting rules that libuv applies
if ( ! this . _isCmdFile ( ) ) {
return this . _uvQuoteCmdArg ( arg ) ;
}
// otherwise apply quoting rules specific to the cmd.exe command line parser.
// the libuv rules are generic and are not designed specifically for cmd.exe
// command line parser.
//
// for a detailed description of the cmd.exe command line parser, refer to
// http://stackoverflow.com/questions/4094699/how-does-the-windows-command-interpreter-cmd-exe-parse-scripts/7970912#7970912
// need quotes for empty arg
if ( ! arg ) {
return '""' ;
}
// determine whether the arg needs to be quoted
const cmdSpecialChars = [
' ' ,
'\t' ,
'&' ,
'(' ,
')' ,
'[' ,
']' ,
'{' ,
'}' ,
'^' ,
'=' ,
';' ,
'!' ,
"'" ,
'+' ,
',' ,
'`' ,
'~' ,
'|' ,
'<' ,
'>' ,
'"'
] ;
let needsQuotes = false ;
for ( const char of arg ) {
if ( cmdSpecialChars . some ( x => x === char ) ) {
needsQuotes = true ;
break ;
}
}
// short-circuit if quotes not needed
if ( ! needsQuotes ) {
return arg ;
}
// the following quoting rules are very similar to the rules that by libuv applies.
//
// 1) wrap the string in quotes
//
// 2) double-up quotes - i.e. " => ""
//
// this is different from the libuv quoting rules. libuv replaces " with \", which unfortunately
// doesn't work well with a cmd.exe command line.
//
// note, replacing " with "" also works well if the arg is passed to a downstream .NET console app.
// for example, the command line:
// foo.exe "myarg:""my val"""
// is parsed by a .NET console app into an arg array:
// [ "myarg:\"my val\"" ]
// which is the same end result when applying libuv quoting rules. although the actual
// command line from libuv quoting rules would look like:
// foo.exe "myarg:\"my val\""
//
// 3) double-up slashes that preceed a quote,
// e.g. hello \world => "hello \world"
// hello\"world => "hello\\""world"
// hello\\"world => "hello\\\\""world"
// hello world\ => "hello world\\"
//
// technically this is not required for a cmd.exe command line, or the batch argument parser.
// the reasons for including this as a .cmd quoting rule are:
//
// a) this is optimized for the scenario where the argument is passed from the .cmd file to an
// external program. many programs (e.g. .NET console apps) rely on the slash-doubling rule.
//
// b) it's what we've been doing previously (by deferring to node default behavior) and we
// haven't heard any complaints about that aspect.
//
// note, a weakness of the quoting rules chosen here, is that % is not escaped. in fact, % cannot be
// escaped when used on the command line directly - even though within a .cmd file % can be escaped
// by using %%.
//
// the saving grace is, on the command line, %var% is left as-is if var is not defined. this contrasts
// the line parsing rules within a .cmd file, where if var is not defined it is replaced with nothing.
//
// one option that was explored was replacing % with ^% - i.e. %var% => ^%var^%. this hack would
// often work, since it is unlikely that var^ would exist, and the ^ character is removed when the
// variable is used. the problem, however, is that ^ is not removed when %* is used to pass the args
// to an external program.
//
// an unexplored potential solution for the % escaping problem, is to create a wrapper .cmd file.
// % can be escaped within a .cmd file.
let reverse = '"' ;
let quoteHit = true ;
for ( let i = arg . length ; i > 0 ; i -- ) {
// walk the string in reverse
reverse += arg [ i - 1 ] ;
if ( quoteHit && arg [ i - 1 ] === '\\' ) {
reverse += '\\' ; // double the slash
}
else if ( arg [ i - 1 ] === '"' ) {
quoteHit = true ;
reverse += '"' ; // double the quote
}
else {
quoteHit = false ;
}
}
reverse += '"' ;
return reverse
. split ( '' )
. reverse ( )
. join ( '' ) ;
}
_uvQuoteCmdArg ( arg ) {
// Tool runner wraps child_process.spawn() and needs to apply the same quoting as
// Node in certain cases where the undocumented spawn option windowsVerbatimArguments
// is used.
//
// Since this function is a port of quote_cmd_arg from Node 4.x (technically, lib UV,
// see https://github.com/nodejs/node/blob/v4.x/deps/uv/src/win/process.c for details),
// pasting copyright notice from Node within this function:
//
// Copyright Joyent, Inc. and other Node contributors. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
if ( ! arg ) {
// Need double quotation for empty argument
return '""' ;
}
if ( ! arg . includes ( ' ' ) && ! arg . includes ( '\t' ) && ! arg . includes ( '"' ) ) {
// No quotation needed
return arg ;
}
if ( ! arg . includes ( '"' ) && ! arg . includes ( '\\' ) ) {
// No embedded double quotes or backslashes, so I can just wrap
// quote marks around the whole thing.
return ` " ${ arg } " ` ;
}
// Expected input/output:
// input : hello"world
// output: "hello\"world"
// input : hello""world
// output: "hello\"\"world"
// input : hello\world
// output: hello\world
// input : hello\\world
// output: hello\\world
// input : hello\"world
// output: "hello\\\"world"
// input : hello\\"world
// output: "hello\\\\\"world"
// input : hello world\
// output: "hello world\\" - note the comment in libuv actually reads "hello world\"
// but it appears the comment is wrong, it should be "hello world\\"
let reverse = '"' ;
let quoteHit = true ;
for ( let i = arg . length ; i > 0 ; i -- ) {
// walk the string in reverse
reverse += arg [ i - 1 ] ;
if ( quoteHit && arg [ i - 1 ] === '\\' ) {
reverse += '\\' ;
}
else if ( arg [ i - 1 ] === '"' ) {
quoteHit = true ;
reverse += '\\' ;
}
else {
quoteHit = false ;
}
}
reverse += '"' ;
return reverse
. split ( '' )
. reverse ( )
. join ( '' ) ;
}
_cloneExecOptions ( options ) {
options = options || { } ;
const result = {
cwd : options . cwd || process . cwd ( ) ,
env : options . env || process . env ,
silent : options . silent || false ,
windowsVerbatimArguments : options . windowsVerbatimArguments || false ,
failOnStdErr : options . failOnStdErr || false ,
ignoreReturnCode : options . ignoreReturnCode || false ,
delay : options . delay || 10000
} ;
result . outStream = options . outStream || process . stdout ;
result . errStream = options . errStream || process . stderr ;
return result ;
}
_getSpawnOptions ( options , toolPath ) {
options = options || { } ;
const result = { } ;
result . cwd = options . cwd ;
result . env = options . env ;
result [ 'windowsVerbatimArguments' ] =
options . windowsVerbatimArguments || this . _isCmdFile ( ) ;
if ( options . windowsVerbatimArguments ) {
result . argv0 = ` " ${ toolPath } " ` ;
}
return result ;
}
/ * *
* Exec a tool .
* Output will be streamed to the live console .
* Returns promise with return code
*
* @ param tool path to tool to exec
* @ param options optional exec options . See ExecOptions
* @ returns number
* /
exec ( ) {
return _ _awaiter ( this , void 0 , void 0 , function * ( ) {
return new Promise ( ( resolve , reject ) => {
this . _debug ( ` exec tool: ${ this . toolPath } ` ) ;
this . _debug ( 'arguments:' ) ;
for ( const arg of this . args ) {
this . _debug ( ` ${ arg } ` ) ;
}
const optionsNonNull = this . _cloneExecOptions ( this . options ) ;
if ( ! optionsNonNull . silent && optionsNonNull . outStream ) {
optionsNonNull . outStream . write ( this . _getCommandString ( optionsNonNull ) + os . EOL ) ;
}
const state = new ExecState ( optionsNonNull , this . toolPath ) ;
state . on ( 'debug' , ( message ) => {
this . _debug ( message ) ;
} ) ;
const fileName = this . _getSpawnFileName ( ) ;
const cp = child . spawn ( fileName , this . _getSpawnArgs ( optionsNonNull ) , this . _getSpawnOptions ( this . options , fileName ) ) ;
const stdbuffer = '' ;
if ( cp . stdout ) {
cp . stdout . on ( 'data' , ( data ) => {
if ( this . options . listeners && this . options . listeners . stdout ) {
this . options . listeners . stdout ( data ) ;
}
if ( ! optionsNonNull . silent && optionsNonNull . outStream ) {
optionsNonNull . outStream . write ( data ) ;
}
this . _processLineBuffer ( data , stdbuffer , ( line ) => {
if ( this . options . listeners && this . options . listeners . stdline ) {
this . options . listeners . stdline ( line ) ;
}
} ) ;
} ) ;
}
const errbuffer = '' ;
if ( cp . stderr ) {
cp . stderr . on ( 'data' , ( data ) => {
state . processStderr = true ;
if ( this . options . listeners && this . options . listeners . stderr ) {
this . options . listeners . stderr ( data ) ;
}
if ( ! optionsNonNull . silent &&
optionsNonNull . errStream &&
optionsNonNull . outStream ) {
const s = optionsNonNull . failOnStdErr
? optionsNonNull . errStream
: optionsNonNull . outStream ;
s . write ( data ) ;
}
this . _processLineBuffer ( data , errbuffer , ( line ) => {
if ( this . options . listeners && this . options . listeners . errline ) {
this . options . listeners . errline ( line ) ;
}
} ) ;
} ) ;
}
cp . on ( 'error' , ( err ) => {
state . processError = err . message ;
state . processExited = true ;
state . processClosed = true ;
state . CheckComplete ( ) ;
} ) ;
cp . on ( 'exit' , ( code ) => {
state . processExitCode = code ;
state . processExited = true ;
this . _debug ( ` Exit code ${ code } received from tool ' ${ this . toolPath } ' ` ) ;
state . CheckComplete ( ) ;
} ) ;
cp . on ( 'close' , ( code ) => {
state . processExitCode = code ;
state . processExited = true ;
state . processClosed = true ;
this . _debug ( ` STDIO streams have closed for tool ' ${ this . toolPath } ' ` ) ;
state . CheckComplete ( ) ;
} ) ;
state . on ( 'done' , ( error , exitCode ) => {
if ( stdbuffer . length > 0 ) {
this . emit ( 'stdline' , stdbuffer ) ;
}
if ( errbuffer . length > 0 ) {
this . emit ( 'errline' , errbuffer ) ;
}
cp . removeAllListeners ( ) ;
if ( error ) {
reject ( error ) ;
}
else {
resolve ( exitCode ) ;
}
} ) ;
} ) ;
} ) ;
}
}
exports . ToolRunner = ToolRunner ;
/ * *
* Convert an arg string to an array of args . Handles escaping
*
* @ param argString string of arguments
* @ returns string [ ] array of arguments
* /
function argStringToArray ( argString ) {
const args = [ ] ;
let inQuotes = false ;
let escaped = false ;
let arg = '' ;
function append ( c ) {
// we only escape double quotes.
if ( escaped && c !== '"' ) {
arg += '\\' ;
}
arg += c ;
escaped = false ;
}
for ( let i = 0 ; i < argString . length ; i ++ ) {
const c = argString . charAt ( i ) ;
if ( c === '"' ) {
if ( ! escaped ) {
inQuotes = ! inQuotes ;
}
else {
append ( c ) ;
}
continue ;
}
if ( c === '\\' && escaped ) {
append ( c ) ;
continue ;
}
if ( c === '\\' && inQuotes ) {
escaped = true ;
continue ;
}
if ( c === ' ' && ! inQuotes ) {
if ( arg . length > 0 ) {
args . push ( arg ) ;
arg = '' ;
}
continue ;
}
append ( c ) ;
}
if ( arg . length > 0 ) {
args . push ( arg . trim ( ) ) ;
}
return args ;
}
exports . argStringToArray = argStringToArray ;
class ExecState extends events . EventEmitter {
constructor ( options , toolPath ) {
super ( ) ;
this . processClosed = false ; // tracks whether the process has exited and stdio is closed
this . processError = '' ;
this . processExitCode = 0 ;
this . processExited = false ; // tracks whether the process has exited
this . processStderr = false ; // tracks whether stderr was written to
this . delay = 10000 ; // 10 seconds
this . done = false ;
this . timeout = null ;
if ( ! toolPath ) {
throw new Error ( 'toolPath must not be empty' ) ;
}
this . options = options ;
this . toolPath = toolPath ;
if ( options . delay ) {
this . delay = options . delay ;
}
}
CheckComplete ( ) {
if ( this . done ) {
return ;
}
if ( this . processClosed ) {
this . _setResult ( ) ;
}
else if ( this . processExited ) {
this . timeout = setTimeout ( ExecState . HandleTimeout , this . delay , this ) ;
}
}
_debug ( message ) {
this . emit ( 'debug' , message ) ;
}
_setResult ( ) {
// determine whether there is an error
let error ;
if ( this . processExited ) {
if ( this . processError ) {
error = new Error ( ` There was an error when attempting to execute the process ' ${ this . toolPath } '. This may indicate the process failed to start. Error: ${ this . processError } ` ) ;
}
else if ( this . processExitCode !== 0 && ! this . options . ignoreReturnCode ) {
error = new Error ( ` The process ' ${ this . toolPath } ' failed with exit code ${ this . processExitCode } ` ) ;
}
else if ( this . processStderr && this . options . failOnStdErr ) {
error = new Error ( ` The process ' ${ this . toolPath } ' failed because one or more lines were written to the STDERR stream ` ) ;
}
}
// clear the timeout
if ( this . timeout ) {
clearTimeout ( this . timeout ) ;
this . timeout = null ;
}
this . done = true ;
this . emit ( 'done' , error , this . processExitCode ) ;
}
static HandleTimeout ( state ) {
if ( state . done ) {
return ;
}
if ( ! state . processClosed && state . processExited ) {
const message = ` The STDIO streams did not close within ${ state . delay /
1000 } seconds of the exit event from process '${state.toolPath}' . This may indicate a child process inherited the STDIO streams and has not yet exited . ` ;
state . _debug ( message ) ;
}
state . _setResult ( ) ;
}
}
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