# Replace the blockstate neighbor table replaceNeighborLookup = true # Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled replacePropertyMap = true # Cache the predicate instances used in multipart models cacheMultipartPredicates = true # Avoid creation of new strings when creating ModelResourceLocations modelResourceLocations = true # Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled multipartDeduplication = true # Deduplicate cached data for blockstates, most importantly collision and render shapes blockstateCacheDeduplication = true # Deduplicate vertex data of baked quads in the basic model implementations bakedQuadDeduplication = true # Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! useSmallThreadingDetector = false # Use a slightly more compact, but also slightly slower representation for block states compactFastMap = false # Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. populateNeighborTable = false