# Maximum amount of ticks that can be added to the time every server tick. In other words: the max speed of the time warp. # Valid: 1 - 2147483647 | Default: 60 maxTimeAdded=60 # Scales time warp speed in relation to the amount of players sleeping. # Lower values will require more players to bring the warp up to full speed, and vice versa. # Valid: 0.1 - 1.0 | Default: 0.2 accelerationCurve=0.2 # When true, the 'playersSleepingPercentage' gamerule will be respected and a percentage of players must sleep to begin the time warp. # When false, only one player will be required to begin accelerating time. # Valid: true, false | Default: false useSleepPercentage=false # When true, block entities (e.g. furnaces, spawners, pistons) will be ticked at the same rate as the time warp to simulate the passage of time. # This feature can cause performance issues during the time warp, especially in worlds with high amounts of block entities. # Valid: true, false | Default: false tickBlockEntities=false # When true, chunks will be ticked at the same rate as the time warp to simulate the passage of time. This is a demanding feature since a chunk tick # is responsible for most of the world simulation (e.g. crop growth, fire spread, mob spawns). Servers with high player counts or high chunk view # distances should decrease maxTimeAdded and download Lithium (https://modrinth.com/mod/lithium) for the best performance with this feature enabled. # Valid: true, false | Default: false tickChunks=false