42 lines
2.7 KiB
TOML
42 lines
2.7 KiB
TOML
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[registry_sync]
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# Mod protocol is a feature allowing you to prevent clients with mismatched settings to join.
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# Client with mismatched values won't be able to connect to servers having this enabled.
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# It should be used only for non-vanilla compatible modpacks!
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# Protocol version. Needs to be the same on client and server. If it has value of -1, it won't be required by servers.
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# default: -1
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mod_protocol_version = -1
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# Protocol id. It should be different for every modpack, to prevent joining with mismatched mods.
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# default: my_quilt_modpack
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mod_protocol_id = "my_quilt_modpack"
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# A mod protocol name. Used for easier identification. Doesn't effect functionality
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# default: My Quilt Modpack
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mod_protocol_name = "My Quilt Modpack"
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# Message displayed for players joining with clients incompatible with Registry Sync. Supports strings and Minecraft's JSON text format.
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# default: {"translate":"qsl.registry_sync.unsupported_client","fallback":"Unsupported (vanilla?) client!\nThis server requires modded client to join!\n"}
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missing_registry_sync_message = "{\"translate\":\"qsl.registry_sync.unsupported_client\",\"fallback\":\"Unsupported (vanilla?) client!\\nThis server requires modded client to join!\\n\"}"
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# Top part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format.
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# default: {"translate":"qsl.registry_sync.failed_sync","fallback":"Failed to synchronize client with the server!\nThis can happen when client's and server's mods don't match.\n"}
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mismatched_entries_top_message = "{\"translate\":\"qsl.registry_sync.failed_sync\",\"fallback\":\"Failed to synchronize client with the server!\\nThis can happen when client's and server's mods don't match.\\n\"}"
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# Bottom part of the message displayed for players joining with incompatible clients. Supports strings and Minecraft's JSON text format.
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# default:
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mismatched_entries_bottom_message = ""
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# Shows some details about why client couldn't connect.
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# default: true
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mismatched_entries_show_details = true
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# Allows players with Fabric API to connect, as long as they have all required mods.
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# default: true
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support_fabric_api_protocol = true
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# Forces unknown clients to use the Fabric Registry Sync protocol fallback. Disables preventing Vanilla clients from joining.
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# default: false
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force_fabric_api_protocol_fallback = false
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# Disables the Mod Protocol sync on server list/initial query.
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# default: false
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disable_mod_protocol_ping = false
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# Disables the Registry Sync requirement. USE AT YOUR OWN RISK!
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# default: false
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disable_registry_sync = false
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# Disables validation of (block/fluid) states. USE AT YOUR OWN RISK!
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# default: false
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disable_state_validation = false
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