modpack/config/inmis.json
2023-11-19 20:21:21 +01:00

88 lines
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JSON

{
"backpacks": [
{
"name": "baby",
"rowWidth": 3,
"numberOfRows": 1,
"isFireImmune": false,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_leather"
},
{
"name": "frayed",
"rowWidth": 9,
"numberOfRows": 1,
"isFireImmune": false,
"dyeable": true,
"openSound": "minecraft:item.armor.equip_leather"
},
{
"name": "plated",
"rowWidth": 9,
"numberOfRows": 2,
"isFireImmune": false,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_iron"
},
{
"name": "gilded",
"rowWidth": 9,
"numberOfRows": 3,
"isFireImmune": false,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_gold"
},
{
"name": "bejeweled",
"rowWidth": 9,
"numberOfRows": 5,
"isFireImmune": false,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_diamond"
},
{
"name": "blazing",
"rowWidth": 9,
"numberOfRows": 6,
"isFireImmune": true,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_leather"
},
{
"name": "withered",
"rowWidth": 11,
"numberOfRows": 6,
"isFireImmune": false,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_leather"
},
{
"name": "endless",
"rowWidth": 15,
"numberOfRows": 6,
"isFireImmune": false,
"dyeable": false,
"openSound": "minecraft:item.armor.equip_leather"
}
],
"unstackablesOnly": false,
//Whether Shulker Boxes should be blacklisted from being placed inside Inmis Backpacks.
"disableShulkers": true,
//Whether Backpacks should play a sound when opened.
"playSound": true,
//If true, players will not be able to open Backpacks by right-clicking. This will require the player to open backpacks as a Trinket or Armor slot item with the bound key.
"requireArmorTrinketToOpen": false,
"allowBackpacksInChestplate": true,
//If this value is set to false, players will not be able to equip or open backpacks in a Trinkets slot.
"enableTrinketCompatibility": true,
//If true, players will not be able to take backpacks out of armor/trinket slots if the backpack is not empty.
"requireEmptyForUnequip": false,
//If true, backpacks in armor/trinket slots will empty out into the world (scatter contents) when the player dies.
"spillArmorBackpacksOnDeath": false,
//If true, backpacks in main inventory slots will empty out into the world (scatter contents) when the player dies.
"spillMainBackpacksOnDeath": false,
//Set this value to false to disable Backpack rendering when using Trinkets.
"trinketRendering": true,
//Color of the text rendered in the INMIS GUI.
"guiTitleColor": "0x404040"
}