88 lines
2.8 KiB
JSON
88 lines
2.8 KiB
JSON
{
|
|
"backpacks": [
|
|
{
|
|
"name": "baby",
|
|
"rowWidth": 3,
|
|
"numberOfRows": 1,
|
|
"isFireImmune": false,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_leather"
|
|
},
|
|
{
|
|
"name": "frayed",
|
|
"rowWidth": 9,
|
|
"numberOfRows": 1,
|
|
"isFireImmune": false,
|
|
"dyeable": true,
|
|
"openSound": "minecraft:item.armor.equip_leather"
|
|
},
|
|
{
|
|
"name": "plated",
|
|
"rowWidth": 9,
|
|
"numberOfRows": 2,
|
|
"isFireImmune": false,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_iron"
|
|
},
|
|
{
|
|
"name": "gilded",
|
|
"rowWidth": 9,
|
|
"numberOfRows": 3,
|
|
"isFireImmune": false,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_gold"
|
|
},
|
|
{
|
|
"name": "bejeweled",
|
|
"rowWidth": 9,
|
|
"numberOfRows": 5,
|
|
"isFireImmune": false,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_diamond"
|
|
},
|
|
{
|
|
"name": "blazing",
|
|
"rowWidth": 9,
|
|
"numberOfRows": 6,
|
|
"isFireImmune": true,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_leather"
|
|
},
|
|
{
|
|
"name": "withered",
|
|
"rowWidth": 11,
|
|
"numberOfRows": 6,
|
|
"isFireImmune": false,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_leather"
|
|
},
|
|
{
|
|
"name": "endless",
|
|
"rowWidth": 15,
|
|
"numberOfRows": 6,
|
|
"isFireImmune": false,
|
|
"dyeable": false,
|
|
"openSound": "minecraft:item.armor.equip_leather"
|
|
}
|
|
],
|
|
"unstackablesOnly": false,
|
|
//Whether Shulker Boxes should be blacklisted from being placed inside Inmis Backpacks.
|
|
"disableShulkers": true,
|
|
//Whether Backpacks should play a sound when opened.
|
|
"playSound": true,
|
|
//If true, players will not be able to open Backpacks by right-clicking. This will require the player to open backpacks as a Trinket or Armor slot item with the bound key.
|
|
"requireArmorTrinketToOpen": false,
|
|
"allowBackpacksInChestplate": true,
|
|
//If this value is set to false, players will not be able to equip or open backpacks in a Trinkets slot.
|
|
"enableTrinketCompatibility": true,
|
|
//If true, players will not be able to take backpacks out of armor/trinket slots if the backpack is not empty.
|
|
"requireEmptyForUnequip": false,
|
|
//If true, backpacks in armor/trinket slots will empty out into the world (scatter contents) when the player dies.
|
|
"spillArmorBackpacksOnDeath": false,
|
|
//If true, backpacks in main inventory slots will empty out into the world (scatter contents) when the player dies.
|
|
"spillMainBackpacksOnDeath": false,
|
|
//Set this value to false to disable Backpack rendering when using Trinkets.
|
|
"trinketRendering": true,
|
|
//Color of the text rendered in the INMIS GUI.
|
|
"guiTitleColor": "0x404040"
|
|
}
|