{ "backpacks": [ { "name": "baby", "rowWidth": 3, "numberOfRows": 1, "isFireImmune": false, "dyeable": false, "openSound": "minecraft:item.armor.equip_leather" }, { "name": "frayed", "rowWidth": 9, "numberOfRows": 1, "isFireImmune": false, "dyeable": true, "openSound": "minecraft:item.armor.equip_leather" }, { "name": "plated", "rowWidth": 9, "numberOfRows": 2, "isFireImmune": false, "dyeable": false, "openSound": "minecraft:item.armor.equip_iron" }, { "name": "gilded", "rowWidth": 9, "numberOfRows": 3, "isFireImmune": false, "dyeable": false, "openSound": "minecraft:item.armor.equip_gold" }, { "name": "bejeweled", "rowWidth": 9, "numberOfRows": 5, "isFireImmune": false, "dyeable": false, "openSound": "minecraft:item.armor.equip_diamond" }, { "name": "blazing", "rowWidth": 9, "numberOfRows": 6, "isFireImmune": true, "dyeable": false, "openSound": "minecraft:item.armor.equip_leather" }, { "name": "withered", "rowWidth": 11, "numberOfRows": 6, "isFireImmune": false, "dyeable": false, "openSound": "minecraft:item.armor.equip_leather" }, { "name": "endless", "rowWidth": 15, "numberOfRows": 6, "isFireImmune": false, "dyeable": false, "openSound": "minecraft:item.armor.equip_leather" } ], "unstackablesOnly": false, //Whether Shulker Boxes should be blacklisted from being placed inside Inmis Backpacks. "disableShulkers": true, //Whether Backpacks should play a sound when opened. "playSound": true, //If true, players will not be able to open Backpacks by right-clicking. This will require the player to open backpacks as a Trinket or Armor slot item with the bound key. "requireArmorTrinketToOpen": false, "allowBackpacksInChestplate": true, //If this value is set to false, players will not be able to equip or open backpacks in a Trinkets slot. "enableTrinketCompatibility": true, //If true, players will not be able to take backpacks out of armor/trinket slots if the backpack is not empty. "requireEmptyForUnequip": false, //If true, backpacks in armor/trinket slots will empty out into the world (scatter contents) when the player dies. "spillArmorBackpacksOnDeath": false, //If true, backpacks in main inventory slots will empty out into the world (scatter contents) when the player dies. "spillMainBackpacksOnDeath": false, //Set this value to false to disable Backpack rendering when using Trinkets. "trinketRendering": true, //Color of the text rendered in the INMIS GUI. "guiTitleColor": "0x404040" }