223 lines
6.5 KiB
Text
223 lines
6.5 KiB
Text
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{
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// If true, entities will be affected by gravity.
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"doEntityGravity": true,
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// Do gravity for mobs, players etc.
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"doLivingEntityGravity": true,
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"acidRainBurns": true,
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"doOxygen": true,
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// Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.
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"doSpaceMuffler": true,
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// Type: Long
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"oxygenTankSize": 40500,
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// Type: Integer
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"hammerDurability": 64,
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"giveAstroduxAtSpawn": false,
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// Type: Integer
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"oxygenBarXOffset": 0,
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// Type: Integer
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"oxygenBarYOffset": 0,
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// Type: Float
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"oxygenBarScale": 1.0,
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// Type: Integer
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"energyBarXOffset": 0,
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// Type: Integer
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"energyBarYOffset": 0,
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// Type: Float
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"energyBarScale": 1.0,
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// Type: Float
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"orbitGravity": 3.26,
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// Type: Integer
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"oxygenDamage": 1,
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// Type: Integer
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"freezeDamage": 1,
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// Type: Integer
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"heatDamage": 2,
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// Type: Integer
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"acidRainDamage": 3,
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"allowFlagImages": true,
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// A list of planets that should be disabled. This is a comma-separated list of planet ids.
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"disabledPlanets": "",
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// Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet.
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"avoidOverworldChecks": true,
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"spawning": {
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"spawnCorruptedLunarians": true,
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"spawnStarCrawlers": true,
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"spawnMartianRaptors": true,
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"spawnMoglers": true,
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"spawnSulfurCreepers": true,
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"spawnLunarianWanderingTrader": true
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},
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"spaceSuit": {
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// Type: Long
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"spaceSuitTankSize": 81000,
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// Type: Long
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"netheriteSpaceSuitTankSize": 162000,
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"netheriteSpaceSuitHasFireResistance": true,
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/*
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* The speed when flying forward.
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* Type: Double
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*/
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"jetSuitSpeed": 0.8,
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/*
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* The speed when idle flying up.
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* Type: Double
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*/
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"jetSuitUpwardsSpeed": 0.5,
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// Type: Long
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"jetSuitEnergyPerTick": 60,
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// Type: Long
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"jetSuitTankSize": 324000,
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// Type: Long
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"jetSuitMaxEnergy": 1000000,
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"enableJetSuitFlight": true,
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// Type: Integer
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"jetSuitProtectionMultiplier": 1,
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// Type: Integer
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"jetSuitArmorToughness": 5,
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"spawnJetSuitParticles": true
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},
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"vehicles": {
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/*
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* The velocity to trigger a vehicle explosion while falling.
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* Type: Double
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*/
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"fallingExplosionThreshold": -1.2,
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/*
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* How much the explosion should be multiplied by when the vehicle has fallen.
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* Type: Float
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*/
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"fallingExplosionMultiplier": 0.7,
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// Type: Double
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"gravity": -2.0,
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// Should the camera move in 3rd person in the rocket and lander for a better view?
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"moveCameraInVehicle": true,
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"lander": {
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// Type: Double
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"boosterThreshold": -0.1,
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// Type: Double
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"boosterSpeed": 0.1
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},
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"rover": {
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"explodeRoverInLava": true,
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// Type: Long
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"fuelPerSecond": 810,
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// Type: Float
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"turnSpeed": 3.0,
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// Type: Float
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"maxTurnSpeed": 6.0,
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// Type: Float
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"deceleration": 0.9,
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// Type: Float
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"minSpeed": -0.2,
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// Type: Float
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"maxSpeed": 0.3,
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// Type: Long
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"tankSize": 243000
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},
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"rocket": {
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// Type: Integer
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"atmosphereLeave": 600,
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// Type: Integer
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"countDownTicks": 200,
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// Type: Double
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"acceleration": 0.005,
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// Type: Double
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"maxSpeed": 0.5,
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"entitiesBurnUnderRocket": true,
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// Type: Long
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"tankSize": 243000,
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// Type: Long
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"fuelLaunchCost": 243000,
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// Type: Long
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"efficientFuelLaunchCost": 81000,
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"takeDamageInRocket": true
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}
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},
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"coalGenerator": {
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// Type: Long
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"maxEnergy": 9000,
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// Type: Long
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"energyPerTick": 10
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},
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"compressor": {
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// Type: Long
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"maxEnergy": 9000,
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// Type: Long
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"energyPerTick": 10
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},
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"fuelRefinery": {
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// Type: Long
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"maxEnergy": 9000,
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// Type: Long
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"energyPerTick": 30,
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// Type: Long
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"tankSize": 243000
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},
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"oxygenLoader": {
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// Type: Long
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"maxEnergy": 9000,
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// Type: Long
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"energyPerTick": 10,
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// Type: Long
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"tankSize": 243000
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},
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"oxygenDistributor": {
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// Type: Long
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"maxEnergy": 20000,
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// Type: Long
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"fluidConversionEnergyPerTick": 5,
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// Type: Long
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"tankSize": 486000,
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/*
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* How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
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* Range: 1 - 50000
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*/
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"maxBlockChecks": 3000,
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/*
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* How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
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* Range: 0 - 500
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*/
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"refreshTicks": 60,
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/*
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* Increases the oxygen requirements as the distributor covers more blocks.
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* Type: Double
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*/
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"oxygenMultiplier": 1.0,
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/*
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* Increases the energy requirements as the distributor covers more blocks.
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* Type: Double
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*/
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"energyMultiplier": 3.0
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},
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"solarPanel": {
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// Type: Long
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"maxEnergy": 18000,
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// Type: Double
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"energyMultiplier": 1.0
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},
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"waterPump": {
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// Type: Long
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"maxEnergy": 9000,
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// Type: Long
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"energyPerTick": 10,
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// Type: Long
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"tankSize": 486000,
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// Type: Long
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"transferPerTick": 8100,
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"deleteWaterBelowWaterPump": true
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},
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"energizer": {
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// Type: Long
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"maxEnergy": 2000000,
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// Type: Long
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"energyPerTick": 600
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},
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"cryoFreezer": {
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// Type: Long
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"maxEnergy": 30000,
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// Type: Long
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"energyPerTick": 18,
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// Type: Long
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"tankSize": 243000
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}
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}
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